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Dead Space - Space history, created by Electronic Arts. Mobile version of containers for graphical link computer versions of Dead Space and Dead Space 2. The player controls the main character in the game, Isaac Clarke, a third person. Unlike
many shooters, the player can not do the usual jumps and somehow get
off cliffs, or scarps, partly perhaps in places with weightlessness. On
the back of the suit of Isaac health indicators are present, charge,
and stasis, in rooms without air, the amount of remaining oxygen. These indicators are part of the X's, the internal AI suit. Stasis allows for a time to slow-moving objects, for example, Necromorph or rapidly spinning fan. In addition, Isaac armed kinesis module, allowing to attract and hurtle from a variety of subjects. In
the melee player can punch and kick: kick a strong topom on the floor,
waving his hand as the player horizontally in a circle in front of him. The game has different weapons, some of which are tools for miners. Sight
and display the current number of rounds in the weapon in the normal
state is absent, but they are activated after the transition to the
regime of targeting, in which the camera "jumps" over the shoulder of
the character. The
game has a band with the absence of gravity and to seal the
compartments in the ship (in a vacuum as we know sound waves do not
propagate and ambient sounds in these moments, aside from blind attacks
on the suit). Also, there are virtually no splash - all cut-scenes are interactive. In addition, there are benches and "shops" where you can improve, buy and sell equipment. Equipment is also in some cases, and it falls out of defeated enemies. Musical
accompaniment playing may vary depending on the circumstances, for
example, in the form of an enemy or in hazardous locations.